A quiet 5-minute puzzle about turning off the lights. Click a power cell to take one charge; at zero it blows and drains its neighbours — chains cascade with falling tones. The reactor core must be the LAST light to die. Nine decks, each one shutting down a real system: lighting, gravity, life support… and, eventually, the interface itself.

Mouse — click a lit cell

R — restart deck

Esc — settings

(One deck has no restart. You'll know which.)

  • AUDIO — all CC0, with thanks:
  •  by [Author] (Freesound) — bell/shutdown tone
  • by [Author] (OpenGameArt) — ambient pad
  • by [Author] (Freesound) — breathing loop
  •  by [Author] (Freesound) — radio static
  •  UI sounds by Kenney (kenney.nl)

FONT: Orbitron/Audiowide (SIL OFL, Google Fonts)

All visuals are hand-authored vector code. No generative AI was used for any asset.

Published 2 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 4.3 out of 5 stars
(3 total ratings)
AuthorAstroCom
GenrePuzzle
TagsIndie, LÖVE, Singleplayer
ContentNo generative AI was used

Comments

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(+1)

so good, soc razy to make this in one day, congrats!!

Super cool Game especially for an Early submission, lots of fun and cool idea

thank you !

Really nice game, even more for an early submission.

Thank You!

Pretty good for an early submission

Thank you

(+2)

Wow, pretty cool, very fast submission. I didn't read the instructions, but I managed to win by clicking the biggest number near the top most of the time. I had to restart a few times on the red level but got it the third time around. Pretty cool concept just needs a better tutorial so I don't feel like I'm cheesing it, haha

The visuals were very nice as well, felt professional

Thank you! I’m working on improving the level design. Since I have experience with tower defense games, I’ve developed algorithms to automate the level design process. I’m aiming to improve the visual quality a bit more with Love2D. I also feel like I want the game to have a bit more of that “game-like” feel. Plus, I’m thinking of making the puzzles more challenging. But I’d like to emphasize the “countdown” aspect a bit more. 

(+2)

Yeah, I totally get that. The trickle-down effect feels like the closest thing to a countdown; maybe a more dramatic animation as each light disappears would make it more obvious that it is counting down. Or a level with a light that increments down by itself until reaching zero. 

Cool puzzle!

Thx broo! Play later too :)