One thing that I feel would make it it better is making it more visually clear (or explaining it better to know) at what point the chain destruction of the nodes would stop at once a node to zero.
Thank you for your feedback. With just a few hours left until the deadline, our team and I rolled out a major update—please feel free to check it out :) Thank you for playing. Some levels are quite challenging.
I don't know if it will be fixable before the deadline but trackpad scrolling doesn't work in the level selector (choose a constellation list) and the clicking on the scrollbar (to drag it down) selects the level instead.
Wow, pretty cool, very fast submission. I didn't read the instructions, but I managed to win by clicking the biggest number near the top most of the time. I had to restart a few times on the red level but got it the third time around. Pretty cool concept just needs a better tutorial so I don't feel like I'm cheesing it, haha
Thank you! I’m working on improving the level design. Since I have experience with tower defense games, I’ve developed algorithms to automate the level design process. I’m aiming to improve the visual quality a bit more with Love2D. I also feel like I want the game to have a bit more of that “game-like” feel. Plus, I’m thinking of making the puzzles more challenging. But I’d like to emphasize the “countdown” aspect a bit more.
Yeah, I totally get that. The trickle-down effect feels like the closest thing to a countdown; maybe a more dramatic animation as each light disappears would make it more obvious that it is counting down. Or a level with a light that increments down by itself until reaching zero.
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It's quite a nice looking game, well done!
One thing that I feel would make it it better is making it more visually clear (or explaining it better to know) at what point the chain destruction of the nodes would stop at once a node to zero.
Thank you for your feedback. With just a few hours left until the deadline, our team and I rolled out a major update—please feel free to check it out :) Thank you for playing. Some levels are quite challenging.
Just tried it and wow, it really is a big update!
I don't know if it will be fixable before the deadline but trackpad scrolling doesn't work in the level selector (choose a constellation list) and the clicking on the scrollbar (to drag it down) selects the level instead.
We will fix in 30 min
you can use arrow key for selecting
so good, soc razy to make this in one day, congrats!!
Maybe The Day is Today ? We updated our game!!
Super cool Game especially for an Early submission, lots of fun and cool idea
thank you !
Really nice game, even more for an early submission.
Thank You!
Pretty good for an early submission
Thank you
Wow, pretty cool, very fast submission. I didn't read the instructions, but I managed to win by clicking the biggest number near the top most of the time. I had to restart a few times on the red level but got it the third time around. Pretty cool concept just needs a better tutorial so I don't feel like I'm cheesing it, haha
The visuals were very nice as well, felt professional
Thank you! I’m working on improving the level design. Since I have experience with tower defense games, I’ve developed algorithms to automate the level design process. I’m aiming to improve the visual quality a bit more with Love2D. I also feel like I want the game to have a bit more of that “game-like” feel. Plus, I’m thinking of making the puzzles more challenging. But I’d like to emphasize the “countdown” aspect a bit more.
Yeah, I totally get that. The trickle-down effect feels like the closest thing to a countdown; maybe a more dramatic animation as each light disappears would make it more obvious that it is counting down. Or a level with a light that increments down by itself until reaching zero.
Cool puzzle!
Thx broo! Play later too :)